Animation and Game Art at Río Hondo College

Press “start” on your animation journey. Learn the foundations of animation and game design with an exploding animation program that will get you a level up and put you on track for an exciting career.

Learn from working professionals, benefit from a partnership with Farsight Studios, and build a portfolio to land your dream job.

Two badges labeled "Unreal Academic Partner" for 2026 and 2025, each with dates and the Unreal Engine logo, on gray backgrounds.

Game Art and Design

Animation Department Faculty

Instructor of Game Art & Animation

Sample game animation art by instructor David DawsonDavid Dawson is Rio Hondo’s full time Animation Instructor. He has an MFA in Computer Arts from Florida Atlantic University and a BA in Visual Arts from Baylor University.

He is currently teaching: Anim 101 3D Digital Animation, Anim 110 3D Animation, and Anim120 3D Rendering and Lighting.

He has been working in game development for the past 24 years and teaching animation for the past 21 years. Some of his most recent titles are The Expanse, Orbals, ACL Pro Cornhole, Backyard Baseball, Backyard Football, Game Party and Hotel for Dogs on the Wii platform.

Adjunct Animation Instructor Rio Hondo / Associate Art Director,  Deviation Games

Daniel Cheng has been doing concept art in game development since 2004. He’s currently a Concept Art Specialist at Treyarch and earned his Masters in Illustration from California State Fullerton.

Daniel teaches ANIM 133 Character Design, ANIM 134 Mech and Vehicle Design, ANIM 135 Environment Design and ART 170 Intro to Digital Painting.

Some of Daniel’s most recent titles include Call of Duty Black Ops, Black Ops 2 and Black Ops 3.