Animation and Game Art at Río Hondo College
Press “start” on your animation journey. Learn the foundations of animation and game design with an exploding animation program that will get you a level up and put you on track for an exciting career.
Learn from working professionals, benefit from a partnership with Farsight Studios, and build a portfolio to land your dream job.
Animation Degrees and Certificates
Follow Us on Social Media
- Instagram: rio_animation
- Facebook: RioHondoCollegeAnimation
- YouTube: @riohondocollegeanimationpr5462
-
Game Art and Design Classes
GAD 101 – Introduction to Game Design
This course is an introduction to the theory and process of designing games. Students critically explore the historical, cultural, economic, and social aspects of the concepts and techniques used in the design of games; discover what the components of games are, including what parts of games are influenced by their design.; and learn several ways to approach the design of a game, including processes and best practices for prototyping, play testing, and balancing a game after it has been designed.GAD 102 – Game Concept Design and Visual Development
In this course, students develop foundational skills for illustration and concept design by creating characters, props, and environments as used in the video game and animation industries. The course will focus on creating thumbnail and final illustrations, composition, value studies, perspective, and digital painting techniques for a concept design workflow.GAD 103 – Game Technologies and Engines
This course is an introduction to the fundamental concepts and vocabulary of computer game tools and techniques. Students employ a variety of digital tools with a focus on game engines (e.g., Unreal Engine) to create playable environments. Included are topics such as introduction to game editors, 3D asset creation and management, and foundational skills in creating playable content.GAD 104 – Game Level and Environment Design
In this course, students develop skills in the process of creating environments and level designs for playable media. Students design and construct living environments that include climate, habitat, and ambiance that reflect a level design document.GAD 106- Game Prototyping and Mechanics
In this course, students explore the various aspects of game mechanics: what they are, how they can be formed, how they interact with each other, what values they transmit, and how they relate to the application of the overall game design. Students prototype, test, and implement mechanics that meet the limitations of a “target platform.” In the course, a game design document is created that illustrates all aspects of game production, including game description, game mechanics, and identifying problem areas. The game design documents address business aspects of the industry that impact designs, including demographics, economic models, budgets, and marketing.GAD 203 – Game Technologies and Systems
In this course, students develop a fundamental understanding of how the technical aspects of game engines (e.g., Unreal Engine) are applied to the development of games. Topics include animation construction, playable characters, heads up display (HUD) development, and event triggers. In the course, students design a game and, using a game engine, make a basic prototype that includes a major feature, a minor feature, and a level mechanic.GAD 210A – Game Production Studio A
In this course, students explore the process and production in game design and related industries by working in groups on projects. In the course, students closely simulate the roles, responsibilities, and demands of professional work environments such as animation studios, visual effects houses, and game design companies; and work on projects such as animated shorts, interactive content, and video games.GAD 210B – Game Production Studio B
In this course, students explore the process and production in game design and related industries by working in groups on projects. In the course, students closely simulate the roles, responsibilities, and demands of professional work environments such as animation studios, visual effects houses, and game design companies. Students also continue development work on projects such as animated shorts, interactive content, and video games.GAD 210C – Game Production Studio C
In this course, students explore the process and production in game design and related industries by working in groups on projects. In the course, students closely simulate the roles, responsibilities, and demands of professional work environments such as animation studios, visual effects houses, and game design companies. Students also take a lead role in development work on projects such as animated shorts, interactive content, and video games.
Animation Department Faculty
-
Full-time Instructor: David Dawson
Instructor of Game Art & Animation
David Dawson is Rio Hondo’s full time Animation Instructor. He has an MFA in Computer Arts from Florida Atlantic University and a BA in Visual Arts from Baylor University.
He is currently teaching: Anim 101 3D Digital Animation, Anim 110 3D Animation, and Anim120 3D Rendering and Lighting.
He has been working in game development for the past 24 years and teaching animation for the past 21 years. Some of his most recent titles are The Expanse, Orbals, ACL Pro Cornhole, Backyard Baseball, Backyard Football, Game Party and Hotel for Dogs on the Wii platform.
- Email: [email protected]
- ArtStation: dsd
- LinkedIn: linkedin.com/in/david-dawson-7465ab208
-
Part-time Instructor: Daniel Cheng
Adjunct Animation Instructor Rio Hondo / Associate Art Director, Deviation Games
Daniel Cheng has been doing concept art in game development since 2004. He’s currently a Concept Art Specialist at Treyarch and earned his Masters in Illustration from California State Fullerton.
Daniel teaches ANIM 133 Character Design, ANIM 134 Mech and Vehicle Design, ANIM 135 Environment Design and ART 170 Intro to Digital Painting.
Some of Daniel’s most recent titles include Call of Duty Black Ops, Black Ops 2 and Black Ops 3.
- Portfolio: danielcheng.com
- ArtStation: danielcheng
- Instagram: danielcheng1
Animation Program Advisory Board
Río Hondo’s Animation program is guided by industry professionals from local game studios. Each semester students have an opportunity to get to know people working in the entertainment arts through workshops, panel discussions and lectures.
- Bobby King — Vice President, Farsight Studios
- AJ Sall — Art Director, Farsight Studios
- Michael Cristobal Altamirano — Senior Environment Artist
Titles: Titanfall 2, Titanfall, God of War: Ascension, God of War 3, Lord of the Rings: Conquest, Full Spectrum Warrior 2: Ten Hammers, Full Spectrum Warrior, Cristobal - Kristen C. (Wong) Altamirano — Senior Environment Artist
Titles: Titanfall 2, What Remains of Edith Finch, Dead Realm, Yaiba: Ninja Gaiden Z, Fallout: New Vegas, Alpha Protocol, Neverwinter Nights 2 - Daniel Cheng — Senior Concept Artist, Treyarch
Titles: Call of Duty Black Ops, Black Ops 2, Black Ops 3 - Chris Donaldson — Lead Environment artist
Titles: Diablo 3, Diablo 3 Reaper of Souls - Tri Do — Senior Environment Artist
Titles: mercenaries, mercenaries 2, Rift, Battlefield 4, Battlefield Hardline, Titanfall 2 - Andrew Krelle — Senior Environment Artist, Seismic Games
Titles: Skylanders: Battlecast, Call of Duty Black Ops 2, Black Ops 3, Saboteur, Mercenaries 2, Full Spectrum Warrior